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Some objectives are repeatable represented by the infinity signwhile others can done only once per legacy. Finishing the objectives will give you points towards both your personal and guild reward tracks. Something worth mentioning the objectives points is the Guild Invasion Bonus.
Depending on which planet your guild choose to invade, you can get bonuses towards certain objective that give you even more points.
For example, lets look at the Alderaan: This will grant you Guild Invasion Bonus of Alderaan x3. This objective will give you Cs go matchmaking draw pts normally but if you guild invades Alderaan, doing this objective will give you 3 times as much points, totaling to pts instead of pts not counting Stronghold bonus which we will discuss later.
The points on the objective list already reflects this bonus.
Something that is potentially confusing is that regardless of which planet your guild is invading, you can still do objectives on other planets and gain points. For example, if your guild is invading Alderaan, you can still do the objectives located on Makeb and gain points towards the Alderaan Guild Leaderboards.
In the example shown below, Critical Missions: However, since my guild is currently not invading Makeb, I do not get a Makeb x3 bonus and this is just pts. If my guild was invading Makeb, this would give me pts instead.
Planetary Invasions and Guild Leaderboards Each Conquest will have different planets or daily areas that your guild can invade. You must have a guild flagship to be able to invade a planet 50 million credits.
Once you picked a planet and started your invasion, you will be locked into that planet for 3 days minimal and cannot switch to another planet until then. Each planet favors different kinds of objectives. In The Balance of Power Conquest for example, invading Alderaan give you invasion bonus towards flashpoint and warzone objectives while invading Voss give you invasion bonus towards Crafting and War Supplies.
The leaderboards section will display the top 10 guilds with the most points. At the end of the Conquest week, your guild will be conquerors of that planet and this give you access to Walker mounts and Starship Flybys assuming you have finished the reward tracks.
In addition to the planet specific temporary walker mounts, you also get a special legacy title for each planet you have conquered. If you managed to conquer all 15 planets, you get The Galaxy Conqueror legacy title.
Rewards Last but not least, there are rewards to be gained for completing the personal and guild conquest objectives This is a weekly you can do only once per conquest per character. To receive the rewards, you must earn 20, points before the time limit 1 week expires and for guild rewards you must place top 10 in the leaderboards for the planet you have invaded.
The Personal Reward give you SWTOR Galactic Strongholds unlock prices and tours for each of the four apartment introduced with Galactic Stronghold expansion.
Updated August 2 with guild stronghold unlock prices. Team Fortress 2 Update Released March 28, - TF2 Team. An update to Team Fortress 2 has been released.
The update will be . Team Fortress 2 Update Released September 21, - TF2 Team. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. THERMIC IGNITION COMPOSITION - HIGH EXOTHERMIC. Modified with a thermoplastic resin, this composition is moistened with denatured alcohol and pressed into pellets approx.
grams each or pressed into a prime composition (not supplied) for easy ignition and placed on top of (into) thermite or other difficult to ignite compositions. Sometimes it can be fun to go with ridiculous line ups and I apologise in advance if anyone does get on my team and suddenly find 5 of us pick the same hero you do as sometimes at the end of a night for a laugh when there is only 4 or 5 of us, we will wait to see what the extra player(s) on our team picks and go the same class as them (so .
Anti-Frustration Features (sometimes called "Quality of Life" features for obvious reasons) are instances in a game designed to alleviate frustration, either in normal gameplay or from previous series iterations.